// The Staff Custom Object Types

beginscendatascript;

// --------------------------------------------------------------------
// custom floors
// --- some additional floors via Kelandon's Custom Objects Script Base v1.0.1
// --------------------------------------------------------------------

begindefinefloor 132;
	import = 81;
	fl_which_sheet = 705;
	fl_which_icon = 9;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 59;

begindefinefloor 133;
	import = 117;
	fl_which_sheet = 707;
	fl_which_icon = 4;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 74;

begindefinefloor 134;
	import = 117;
	fl_which_sheet = 709;
	fl_which_icon = 1;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 91;

begindefinefloor 135;
	import = 122;
	fl_name = "Black Floor";
	fl_which_sheet = 704;
	fl_which_icon = 3;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 43;

begindefinefloor 136;
	import = 73;
	fl_name = "Grass";
	fl_which_sheet = 751;
	fl_which_icon = 5;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 15;

begindefinefloor 137;
	import = 77;
	fl_which_sheet = 751;
	fl_which_icon = 6;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 16;

begindefinefloor 138;
	import = 95;
	fl_which_sheet = 751;
	fl_which_icon = 7;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 17;

begindefinefloor 139;
	import = 81;
	fl_which_sheet = 759;
	fl_which_icon = 8;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 98;

begindefinefloor 140;
	import = 81;
	fl_which_sheet = 759;
	fl_which_icon = 9;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 99;

begindefinefloor 141;
	import = 100;
	fl_which_sheet = 761;
	fl_which_icon = 4;
	fl_ed_which_sheet = 686;
	fl_ed_which_icon = 14;

begindefinefloor 142;
	fl_which_icon = 5;
	fl_ed_which_icon = 15;
	fl_anim_steps = 4;

begindefinefloor 143;
	import = 100;
	fl_which_sheet = 761;
	fl_which_icon = 9;
	fl_ed_which_sheet = 686;
	fl_ed_which_icon = 19;

// damaging floors
begindefinefloor 144;
	import = 0;
	fl_special_property = 3;
	fl_special_strength = 10;
	fl_shortcut_key = -1;
begindefinefloor 145;
	import = 4;
	fl_special_property = 3;
	fl_special_strength = 10;
	fl_shortcut_key = -1;
begindefinefloor 146;
	import = 37;
	fl_special_property = 3;
	fl_special_strength = 10;
	fl_shortcut_key = -1;
begindefinefloor 147;
	import = 41;
	fl_special_property = 3;
	fl_special_strength = 10;
	fl_shortcut_key = -1;
begindefinefloor 148;
	import = 95;
	fl_special_property = 3;
	fl_special_strength = 10;
	fl_shortcut_key = -1;

// --------------------------------------------------------------------
// custom terrain
// --------------------------------------------------------------------

begindefineterrain 271;
	import = 242;
	te_name = "Narn God Statue";
	te_which_sheet = 503;
	te_which_icon = 12;

// kegs
begindefineterrain 287;
	import = 125;
	te_name = "Keg";
	te_which_sheet = 720;
	te_which_icon = 6;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 96;
begindefineterrain 288;
	te_which_icon = 7;
	te_ed_which_icon = 97;

begindefineterrain 297;
	import = 125;
	te_name = "Unlit Firepit";
	te_which_sheet = 501;
	te_which_icon = 19;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 19;
	te_special_property = 41;

begindefineterrain 340;
	import = 141;
	te_name = "Sewer Cover";
	te_which_sheet = 503;
	te_which_icon = 13;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 14;
	te_step_sound = 81;
	te_can_look_at = 1;
	te_draw_on_automap = 1;

begindefineterrain 358;
	import = 125;
	te_name = "Empty Staff Stand";
	te_which_sheet = 503;
	te_which_icon = 10;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 12;
begindefineterrain 359;
	te_name = "Staff of Torin";
	te_which_sheet = 503;
	te_which_icon = 11;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 13;

// poster :-)
begindefineterrain 377;
	import = 179;
	te_name = "Poster";
	te_which_sheet = 503;
	te_which_icon = 14;

// bench/pews
begindefineterrain 390;
	import = 141;
	te_name = "Pew";
	te_which_sheet = 503;
	te_which_icon = 4;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 4;
	te_draw_on_automap = 1;
begindefineterrain 391;
	te_which_icon = 5;
	te_ed_which_icon = 5;
begindefineterrain 392;
	te_which_icon = 6;
	te_ed_which_icon = 6;
begindefineterrain 393;
	te_which_icon = 7;
	te_ed_which_icon = 7;

// tombstone with script
begindefineterrain 394;
	import = 280;
	te_default_script = "tombstone";

// extra shrubs/bushes
begindefineterrain 407;
	import = 208;
	te_name = "Shrub";
	te_which_sheet = 503;
	te_which_icon = 1;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 1;
	te_can_look_at = 1;
begindefineterrain 408;
	te_which_icon = 2;
	te_ed_which_icon = 2;
begindefineterrain 409;
	te_which_icon = 3;
	te_ed_which_icon = 3;
begindefineterrain 421;
	te_name = "Potted Shrub";
	te_which_icon = 0;
	te_ed_which_icon = 0;

// dirt roads
begindefineterrain 422;
	import = 410;
	te_name = "Dirt Road";
	te_which_sheet = 501;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 0;
	te_is_road = 1;
	te_draw_on_automap = 1;
begindefineterrain 423;
	te_which_icon = 1;
	te_ed_which_icon = 1;
begindefineterrain 424;
	te_which_icon = 2;
	te_ed_which_icon = 2;
begindefineterrain 425;
	te_which_icon = 3;
	te_ed_which_icon = 3;
begindefineterrain 426;
	te_which_icon = 4;
	te_ed_which_icon = 4;
begindefineterrain 427;
	te_which_icon = 5;
	te_ed_which_icon = 5;
begindefineterrain 428;
	te_which_icon = 6;
	te_ed_which_icon = 6;
begindefineterrain 429;
	te_which_icon = 7;
	te_ed_which_icon = 7;
begindefineterrain 430;
	te_which_icon = 8;
	te_ed_which_icon = 8;
begindefineterrain 431;
	te_which_icon = 9;
	te_ed_which_icon = 9;
begindefineterrain 432;
	te_which_icon = 10;
	te_ed_which_icon = 10;

// dirt road / grass hill
begindefineterrain 433;
	te_which_icon = 11;
	te_ed_which_icon = 11;
	te_special_property = 25;
begindefineterrain 434;
	te_which_icon = 12;
	te_ed_which_icon = 12;
	te_special_property = 21;
begindefineterrain 435;
	te_which_icon = 13;
	te_ed_which_icon = 13;
	te_special_property = 19;
begindefineterrain 436;
	te_which_icon = 14;
	te_ed_which_icon = 14;
	te_special_property = 23;

// mine entrances
begindefineterrain 437;
	te_name = "Mine Entrance";
	te_which_icon = 15;
	te_ed_which_icon = 15;
	te_is_road = 0;
	te_special_property = 25;
begindefineterrain 438;
	te_which_icon = 17;
	te_ed_which_icon = 17;
	te_special_property = 19;
begindefineterrain 439;
	te_which_icon = 18;
	te_ed_which_icon = 18;
	te_special_property = 25;

// wooden bridge
begindefineterrain 440;
	import = 298;
	te_name = "Wood Bridge";
	te_which_sheet = 501;
	te_which_icon = 16;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 16;

// wrought iron fence
begindefineterrain 441;
	import = 22;
	te_name = "Wrought Iron Fence";
	te_which_sheet = 503;
	te_which_icon = 8;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 8;
	te_cutaway_which_sheet = -1;
begindefineterrain 442;
	import = 23;
	te_name = "Wrought Iron Fence";
	te_which_sheet = 503;
	te_which_icon = 9;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 9;
	te_cutaway_which_sheet = -1;
begindefineterrain 443;
	import = 24;
	te_name = "Wrought Iron Fence";
	te_which_sheet = 503;
	te_which_icon = 8;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 11;
	te_cutaway_which_sheet = -1;
begindefineterrain 444;
	import = 25;
	te_name = "Wrought Iron Fence";
	te_which_sheet = 503;
	te_which_icon = 9;
	te_ed_which_sheet = 504;
	te_ed_which_icon = 10;
	te_cutaway_which_sheet = -1;

// --------------------------------------------------------------------
// custom items
// --------------------------------------------------------------------

begindefineitem 450;
	import = 82;
	it_full_name = "Staff of Turin";
	it_variety = 2; // 2-handed weapon
	it_damage_per_level = 7;
	it_bonus = 5;
	it_weapon_skill_used = 5; // Pole Weapons
	it_floor_which_sheet = 1036;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_ability_1 = 81; // Resist melee dmg. Each str lvl reduces dmg by 1
	it_ability_str_1 = 5;
	it_ability_2 = 86; // Regenerate. The more str, the more is healed.
	it_ability_str_2 = 5;
	it_ability_3 = 88; // Lifesaver. +5% chance of not being killed
	it_ability_str_3 = 10;
	it_ability_4 = 72; // Extra poison dmg equal to str
	it_ability_str_4 = 10;
	it_value = 5000;
	it_weight = 30;
	it_identified = 0;
	it_magic = 1;

begindefineitem 451;
	import = 82;
	it_full_name = "Toy Staff of Turin";
	it_variety = 2; // 2-handed weapon
	it_damage_per_level = 1;
	it_weapon_skill_used = 5; // Pole Weapons
	it_floor_which_sheet = 1006;
	it_floor_which_icon = 1;
	it_inventory_icon = 2;
	it_value = 10;
	it_weight = 20;
	it_identified = 1;

begindefineitem 452;
	clear;
	it_name = "Sword";
	it_full_name = "Rogue's Blade";
	it_variety = 1; // 1-handed weapon.
	it_damage_per_level = 4;
	it_bonus = 6;
	it_floor_which_sheet = 1004;
	it_floor_which_icon = 8;
	it_inventory_icon = 8;
	it_ability_1 = 20; // Quick Strike
	it_ability_str_1 = 2;
	it_ability_2 = 84; // Petrification resistance, +5% / str
	it_ability_str_2 = 2;
	it_value = 1500;
	it_weight = 40;
	it_magic = 1;

begindefineitem 453;
	clear;
	it_name = "Axe";
	it_full_name = "Barbarian Axe";
	it_variety = 2; // 2-handed weapon
	it_damage_per_level = 6;
	it_bonus = 3;
	it_weapon_skill_used = 5; // Pole Weapons
	it_floor_which_sheet = 1005;
	it_floor_which_icon = 2;
	it_inventory_icon = 2;
	it_ability_1 = 27; // Resistance
	it_ability_str_1 = 3;
	it_ability_2 = 85; // Extra armor. Reduces melee dmg by 1d[str]
	it_ability_str_2 = 3;
	it_ability_3 = 39; // Magic Resistance
	it_ability_str_3 = 2;
	it_value = 3000;
	it_weight = 100;
	it_magic = 1;

// --------------------------------------------------------------------
// custom creatures
// --------------------------------------------------------------------

begindefinecreature 107;
	import = 20; // elite soldier
	cr_name = "Mercenary";
	cr_level = 18;
	cr_default_attitude = 4; // Hostile A

begindefinecreature 108;
	import = 32; // orge
	cr_name = "Barbarian";
	cr_level = 18;
	cr_default_attitude = 4; // Hostile A

begindefinecreature 109;
	import = 207; // troglodyte warrior
	cr_name = "Miner";
	cr_level = 20;
	cr_start_item 0 = 36;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 37;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 61;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 76;
	cr_start_item_chance 3 = 30;
	cr_start_item 4 = 2;
	cr_start_item_chance 4 = 50;
	cr_start_item 5 = 142;
	cr_start_item_chance 5 = 80;
	cr_default_attitude = 2; // Frendly
	cr_species = 0; // human

begindefinecreature 234;
	clear;
	cr_name = "The Sage";
	cr_default_script = "sage";
	cr_level = 100;
	cr_hp_bonus = 2000;
	cr_sp_bonus = 2000;
	cr_special_abil = 39; //Radiates a blade field
	cr_natural_armor = 25;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_attack_1 = 5;
	cr_attack_1_type = 0; //Strike
	cr_ap_bonus = 3;
	cr_which_sheet = 510;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 27; //Magical Efficiency
	cr_amount_stat_adjust 1 = 7;
	cr_what_stat_adjust 2 = 2; //Intelligence
	cr_amount_stat_adjust 2 = 5;
	cr_what_stat_adjust 3 = 25; //Magery
	cr_amount_stat_adjust 3 = 5;
	cr_what_stat_adjust 4 = 12; //Priest Spells
	cr_amount_stat_adjust 4 = 20;
	cr_start_item 0 = 368;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 335;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 442;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 322;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 297;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 440;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 333;
	cr_start_item_chance 6 = 50;
	cr_immunities 0 = 20; //Fire
	cr_immunities 1 = 20; //Cold
	cr_immunities 2 = 30; //Magic
	cr_immunities 3 = 100; //Mental
	cr_immunities 4 = 10; //Poison/acid

begindefinecreature 235;
	clear;
	cr_name = "Lagoth Zanta";
	cr_default_script = "zanta";
	cr_level = 60;
	cr_hp_bonus = 50;
	cr_sp_bonus = 100;
	cr_default_attitude = 4; //Hostile A
	cr_species = 12; //Special
	cr_natural_armor = 18;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_attack_1 = 3;
	cr_attack_1_type = 9; //Stabs
	cr_attack_2 = 3;
	cr_attack_23_type = 4; //Punches
	cr_ap_bonus = 2;
	cr_which_sheet = 511;
	cr_small_or_large_template = 0;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 16;
	cr_what_stat_adjust 1 = 27; //Magical Efficiency
	cr_amount_stat_adjust 1 = 7;
	cr_what_stat_adjust 2 = 2; //Intelligence
	cr_amount_stat_adjust 2 = 5;
	cr_what_stat_adjust 3 = 25; //Magery
	cr_amount_stat_adjust 3 = 5;
	cr_what_stat_adjust 4 = 12; //Priest Spells
	cr_amount_stat_adjust 4 = 16;
	cr_start_item 0 = 368;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 335;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 442;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 322;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 297;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 440;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 333;
	cr_start_item_chance 6 = 50;
	cr_immunities 0 = 25; //Fire
	cr_immunities 1 = 25; //Cold
	cr_immunities 2 = 25; //Magic
	cr_immunities 3 = 50; //Mental

begindefinecreature 236;
	import = 124;
	cr_name = "Thief";
	cr_default_script = "thief";
	cr_level = 16;
	cr_default_attitude = 4; //Hostile A
	cr_ap_bonus = 1;
	cr_which_sheet = 512;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 2;
	cr_what_stat_adjust 1 = 1; //Dexterity
	cr_amount_stat_adjust 1 = 2;
	cr_what_stat_adjust 2 = 10; //Assassination
	cr_amount_stat_adjust 2 = 5;
	cr_start_item 0 = 337;
	cr_start_item_chance 0 = 50;
	cr_start_item 1 = 360;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 325;
	cr_start_item_chance 2 = 10;
	cr_start_item 3 = 274;
	cr_start_item_chance 3 = 20;
	cr_start_item 4 = 176;
	cr_start_item_chance 4 = 25;
	cr_immunities 0 = 10; //Fire
	cr_immunities 1 = 10; //Cold
	cr_immunities 4 = 50; //Poison/acid

// additional townspeople
begindefinecreature 237;
	import = 105;
	cr_name = "Townswoman";
	cr_default_attitude = 2; //Frendly
	cr_level = 15;
	cr_which_sheet = 513;
	cr_small_or_large_template = 1;
begindefinecreature 238;
	cr_name = "Townswoman";
	cr_which_sheet = 514;
	cr_small_or_large_template = 0;
begindefinecreature 239;
	cr_name = "Townsman";
	cr_which_sheet = 515;
	cr_small_or_large_template = 1;
begindefinecreature 240;
	cr_name = "Townswoman";
	cr_which_sheet = 516;
	cr_small_or_large_template = 1;
begindefinecreature 241;
	cr_name = "Townsman";
	cr_which_sheet = 517;
	cr_small_or_large_template = 0;
begindefinecreature 242;
	cr_name = "Merchant";
	cr_which_sheet = 518;
	cr_small_or_large_template = 1;
begindefinecreature 243;
	cr_name = "Townsman";
	cr_which_sheet = 519;
	cr_small_or_large_template = 1;

begindefinecreature 244;
	cr_name = "Sailor";
	cr_level = 20;
	cr_which_sheet = 520;
	cr_small_or_large_template = 1;
begindefinecreature 245;
	cr_name = "Male Official";
	cr_which_sheet = 521;
	cr_small_or_large_template = 1;
begindefinecreature 246;
	cr_name = "Female Musician";
	cr_which_sheet = 522;
	cr_small_or_large_template = 1;
begindefinecreature 247;
	cr_name = "Male Teacher";
	cr_which_sheet = 523;
	cr_small_or_large_template = 1;

begindefinecreature 248;
	clear;
	cr_name = "Bishop";
	cr_level = 30;
	cr_sp_bonus = 50;
	cr_default_attitude = 2; //Frendly
	cr_natural_armor = 5;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 524;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 12; //Priest Spells
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 25; //Magery
	cr_amount_stat_adjust 1 = 10;
	cr_what_stat_adjust 2 = 11; //Mage Spells
	cr_amount_stat_adjust 2 = 20;
	cr_start_item 0 = 38;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 115;
	cr_start_item_chance 1 = 25;
	cr_start_item 2 = 57;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 16;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 3;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 228;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 219;
	cr_start_item_chance 6 = 20;
	cr_start_item 7 = 225;
	cr_start_item_chance 7 = 100;
	cr_immunities 0 = 50; //Fire
	cr_immunities 1 = 50; //Cold
	cr_immunities 2 = 50; //Magic

begindefinecreature 249;
	clear;
	cr_name = "Temple Guard";
	cr_default_script = "guard";
	cr_level = 35;
	cr_natural_armor = 8;
	cr_which_sheet = 525;
	cr_small_or_large_template = 1;
	cr_what_stat_adjust 0 = 4; //Melee Weapons
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 5; //Pole Weapons
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 8; //Hardiness
	cr_amount_stat_adjust 2 = 8;
	cr_what_stat_adjust 3 = 9; //Defense
	cr_amount_stat_adjust 3 = 8;
	cr_what_stat_adjust 4 = 10; //Assassination
	cr_amount_stat_adjust 4 = 4;
	cr_start_item 0 = 37;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 133;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 58;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 114;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 143;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 97;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 108;
	cr_start_item_chance 6 = 100;
	cr_immunities 1 = 40; //Cold
	cr_immunities 3 = 25; //Mental

// additional bad guys...
begindefinecreature 250;
	clear;
	cr_name = "Zanta Follower";
	cr_level = 20;
	cr_sp_bonus = 20;
	cr_default_attitude = 4; //Hostile A
	cr_natural_armor = 4;
	cr_default_strategy = 1; //Archer/caster. Maintains a safe distance when possible
	cr_which_sheet = 526;
	cr_small_or_large_template = 0;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 9;
	cr_what_stat_adjust 1 = 25; //Magery
	cr_amount_stat_adjust 1 = 4;
	cr_what_stat_adjust 2 = 27; //Magical Efficiency
	cr_amount_stat_adjust 2 = 4;
	cr_what_stat_adjust 3 = 2; //Intelligence
	cr_amount_stat_adjust 3 = 8;
	cr_what_stat_adjust 4 = 4; //Melee Weapons
	cr_amount_stat_adjust 4 = 8;
	cr_start_item 0 = 119;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 112;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 58;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 235;
	cr_start_item_chance 3 = 50;
	cr_start_item 4 = 233;
	cr_start_item_chance 4 = 50;
	cr_start_item 5 = 297;
	cr_start_item_chance 5 = 40;
	cr_start_item 6 = 333;
	cr_start_item_chance 6 = 25;
	cr_immunities 0 = 15; //Fire
	cr_immunities 1 = 15; //Cold
	cr_immunities 2 = 15; //Magic
	cr_immunities 4 = 10; //Poison/acid

begindefinecreature 251;
	clear;
	cr_name = "Fallen Angel";
	cr_level = 20;
	cr_hp_bonus = 15;
	cr_default_attitude = 4; //Hostile A
	cr_species = 12; //Special
	cr_natural_armor = 8;
	cr_attack_1 = 8;
	cr_attack_1_type = 0; //Strike
	cr_attack_2 = 4;
	cr_attack_23_type = 8; //Harms
	cr_which_sheet = 527;
	cr_small_or_large_template = 0;
	cr_what_stat_adjust 0 = 1; //Dexterity
	cr_amount_stat_adjust 0 = 5;
	cr_what_stat_adjust 1 = 4; //Melee Weapons
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 19; //Quick Strike
	cr_amount_stat_adjust 2 = 4;
	cr_what_stat_adjust 3 = 26; //Resistance
	cr_amount_stat_adjust 3 = 4;
	cr_what_stat_adjust 4 = 40; //Resist Elements
	cr_amount_stat_adjust 4 = 8;
	cr_start_item 0 = 381;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 442;
	cr_start_item_chance 1 = 40;
	cr_start_item 2 = 356;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 358;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 38;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 117;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 3;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 147;
	cr_start_item_chance 7 = 75;
	cr_immunities 0 = 30; //Fire
	cr_immunities 1 = 30; //Cold
	cr_immunities 4 = 50; //Poison/acid

begindefinecreature 252;
	clear;
	cr_name = "Spectre";
	cr_level = 20;
	cr_special_abil = 38; //Radiates a stinking cloud
	cr_default_attitude = 4; //Hostile A
	cr_species = 8; //Undead
	cr_attack_1 = 4;
	cr_attack_1_type = 4; //Punches
	cr_attack_2 = 2;
	cr_attack_23_type = 8; //Harms
	cr_which_sheet = 528;
	cr_small_or_large_template = 0;
	cr_what_stat_adjust 0 = 0; //Strength
	cr_amount_stat_adjust 0 = 4;
	cr_what_stat_adjust 1 = 5; //Pole Weapons
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 21; //Blademaster
	cr_amount_stat_adjust 2 = 4;
	cr_what_stat_adjust 3 = 26; //Resistance
	cr_amount_stat_adjust 3 = 4;
	cr_start_item 0 = 78;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 112;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 119;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 117;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 234;
	cr_start_item_chance 4 = 30;
	cr_start_item 5 = 274;
	cr_start_item_chance 5 = 25;
	cr_start_item 6 = 299;
	cr_start_item_chance 6 = 25;
	cr_start_item 7 = 3;
	cr_start_item_chance 7 = 100;
	cr_immunities 1 = 40; //Cold
	cr_immunities 2 = 10; //Magic
	cr_immunities 4 = 50; //Poison/acid

begindefinecreature 253;
	import = 187;
	cr_name = "Male Monk";
	cr_default_attitude = 3;

begindefinecreature 254;
	import = 187;
	cr_name = "Female Monk";
	cr_default_attitude = 3;

begindefinecreature 255;
	import = 250;
begindefinecreature 110;
	cr_name = "Ex Zanta Follower";
	cr_default_attitude = 3; // neutral

begindefinecreature 255;
	import = 235;
begindefinecreature 111;
	// lower level zanta for lower level parties
	cr_default_script = "zantaLL";
	cr_hp_bonus = 25;
	cr_sp_bonus = 50;
	cr_natural_armor = 15;
	cr_what_stat_adjust 0 = 11; //Mage Spells
	cr_amount_stat_adjust 0 = 10;
	cr_what_stat_adjust 1 = 27; //Magical Efficiency
	cr_amount_stat_adjust 1 = 3;
	cr_what_stat_adjust 2 = 2; //Intelligence
	cr_amount_stat_adjust 2 = 3;
	cr_what_stat_adjust 3 = 25; //Magery
	cr_amount_stat_adjust 3 = 3;
	cr_what_stat_adjust 4 = 12; //Priest Spells
	cr_amount_stat_adjust 4 = 10;
	cr_immunities 0 = 15; //Fire
	cr_immunities 1 = 15; //Cold
	cr_immunities 2 = 15; //Magic
	cr_immunities 3 = 50; //Mental
